//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 InstancedViewTranslation;
//   float4 InstancingFadeOutParams;
//   float4 lightPositionAndInvRadius;
//   float4 lightmapCoordinateScaleBias;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                        Reg   Size
//   --------------------------- ----- ----
//   ViewProjectionMatrix        c0       4
//   CameraPositionVS            c4       1
//   TemporalAAParameters        c6       1
//   lightmapCoordinateScaleBias c7       1
//   InstancedViewTranslation    c8       1
//   InstancingFadeOutParams     c9       1
//   lightPositionAndInvRadius   c10      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 1, 0.00784313772, -1, 0.00390625
    def c11, 1, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color v3
    dcl_texcoord v4
    dcl_texcoord3 v5
    dcl_color1 v6
    dcl_texcoord4 v7
    dcl_texcoord5 v8
    dcl_texcoord6 v9
    dcl_texcoord7 v10
    dcl_blendindices v11
    dcl_binormal v12
    dcl_color o0
    dcl_color1 o1.xy
    dcl_texcoord o2.xy
    dcl_texcoord1 o3
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7
    dcl_position o8
    mov r0.x, v7.w
    mov r0.y, v8.w
    mov r0.z, v9.w
    add r0.xyz, r0, c8
    dp3 r0.x, r0, r0
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0.x, r0.x, -c9.x
    mul_sat r0.x, r0.x, c9.y
    add o0.w, -r0.x, c5.x
    mad r0.xyz, v1.yzxw, c5.y, c5.z
    mad r1, v2, c5.y, c5.z
    mul r2.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r2
    mul r0.xyz, r1.w, r0
    mul r2.xyz, r1.yzxw, r0.zxyw
    mad r2.xyz, r0.yzxw, r1.zxyw, -r2
    mul r2.xyz, r1.w, r2
    mov r3, v0
    dp4 r4.x, v7, r3
    dp4 r4.y, v8, r3
    dp4 r4.z, v9, r3
    mov r4.w, v0.w
    add r3, r4, c8
    add r4.xyz, -r3, c10
    dp3 r5.x, v10, r4
    dp3 r5.y, v11, r4
    dp3 r5.z, v12, r4
    mul o5.xyz, r4, c10.w
    dp3 o4.x, r2, r5
    dp3 o4.y, r0, r5
    dp3 o4.z, r1, r5
    mov r4.xy, v6
    mad o2.xy, v5, c7, r4
    mul r0.w, c5.w, v6.z
    frc r1.w, r0.w
    add r2.w, r0.w, -r1.w
    slt r1.w, -r1.w, r1.w
    slt r0.w, r0.w, -r0.w
    mad o1.y, r0.w, r1.w, r2.w
    mad r4.xyz, r3, -c4.w, c4
    dp3 r5.x, v10, r4
    dp3 r5.y, v11, r4
    dp3 r5.z, v12, r4
    dp3 o6.x, r2, r5
    dp3 o6.y, r0, r5
    dp3 o6.z, r1, r5
    mov o0.xyz, v3
    mov o1.x, v12.w
    mul o3, c11.xxyy, v4.xyxx
    mov o5.w, c11.y
    mov o6.w, c5.x
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
    mul r1.x, r0.w, c6.z
    mad r0.xy, r1.x, c6, r0
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 60 instruction slots used
 

